Tuesday, May 4, 2010

Final Video

Self-Evaluation

One of the biggest issues I ran into while animating this model was the lack of movement. His head and body could not really turn without his whole face melting. It was funny but did not really work for his little dance. Another problem I ran into happened when i brought it into final cut. Final cut would drop some frames when the shots were put all together. It works best if played from the desktop. Overall I am happy with how the project turned out. I wish i could have animated his movements more but for one of my first projects its not to bad.

Production

In order to create separate shots I had to render different cameras and sets of frames. I created four cameras which focused on different parts of the animation. The first camera focuses on a far shot of the whole scene. The second camera zoomed in to focus on the tapping foot. The third camera zoomed in on the characters face as he caught the match and the fourth on the match as it fell to the ground. I also used the first camera to render a scene without cuts in which you could see the entire animation with no closeups.

Production


I used keyframes to animate this character. I was only able to move certain elements in the character which limits his movement. The only change I made to the model was the background. I eliminated the wall and simply made an infinite stage for him to dance on.

Storyboard

My storyboard is very simple and just shows some of the simple movements i wanted to make the character do. The beginning of the scene would show an empty spotlight illuminating the tile floor/stage. The character would then slide in from the left with his arm up and cap over his head. I then wanted him to roll the hat down his arm. Next he would reach around and throw the hat which would land on the floor beside him. He would then tap his foot/base as if to a beat. Using his foot he will kick up the match which will spin and land in his hand.