Tuesday, March 23, 2010

Final Video



Evaluation

For my first attempt at modeling I am pretty happy with how the character turned out. The most challenging part of building lumiere was the face. It is still kind of rough and not quite as complete as I would like it to be. It was challenging to create a smooth symetrical face that had all the right elements of the original character. If I compare it to my source image it is not exactly the same shape. I choose only to do the camera fly over for now so I could pay more attention to the modeling aspect of this project. He still needs some work and hopefully iIl will eventually be able to make him dance.

Final Model

To complete my figure I refined the face some, added the pupils to the eyes and a simple floor for space.
I also added the characters hat and match. These are also made of NURBS primitives and colored with blinns.
Next I added some color and began to put some detail into the face. I primarily used blinns to color the figure except for the eyes which I would later add phong's to for the pupils. I also began to sculpt the face by moving points and the sculpt geometry tool.

Model

I created my model out of various NURBS primitives. He is constructed primarily out of cylinders, spheres and torus'. I put a smooth shade on all and found he was starting to take shape.

Project Proposal


For my first model i decided to recreate a familiar character.I wanted to have a source image that I could refrence. I chose to model the character Lumiere from the Disney movie Beauty and the Beast. I found an image on google and tried to recreate it in three dimension.


Sunday, March 14, 2010

About Me

My name is Kim McCauley and I'm a junior Digital Art/Art History major. This blog was created for my Animation 1 class.